Creative Department Secret Weapon: Story Games

by Ian Schafer on February 26, 2008

The Idea Well

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Jason Morningstar March 3, 2008 at 3:00 am

I like your five points a lot! Regarding point 4, these games vary in their demand for constant focus and creativity. Prime Time Adventures, for example, has a built-in mechanism (Screen Presence) that dictates whether you are in the spotlight or in support, episode by episode. That can be reassuring, and starting a PTA season with low Screen Presence gives a player the chance to see how things work before the spotlight shines too brightly on them.

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John Harper March 11, 2008 at 3:00 am

Great post. I am a story gamer who works at a creative agency, so this is right up my alley. I agree with point 5 especially. The collaborative nature of story games really improves the mind-melding skills needed for most agency work — especially listening to and respecting all kinds of creative input.

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